WebSep 30, 2024 · 1 Answer Sorted by: 0 I fix it, run GUIUtility.keyboardControl = 0 in OnGUI block, OnGUI block is important, if I put GUIUtility.keyboardControl = 0 in OnFocus, it will doesn't work, … WebGUIUtility.keyboardControl. Other Versions. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we …
UnityEngine.GUIUtility.GetStateObject(System.Type, int)
WebSep 18, 2024 · Also I think that GUIUtility.hotControll is second canditate to solve my issue. But I dont know how properly use it in my OnGUI () method. I am trying to it and get not correct result, but I blocked hovering outside popup's rect. But it always spam console with these logs: Should not grab hot control with an active capture. WebMar 3, 2024 · How To. Simply create a folder called Editor inside your Project window and add this script inside it. Then, open Window-Convert Textures to PNG, configure the parameters and hit "Convert to PNG!. In my case, it has reduced the total filesize of some 3D assets from 1.08 GB to 510 MB. As long as Keep Original Files is disabled or … summary of what happened to phineas gage
Draw your own InputField, cursor/selection location - Unity
WebC# (CSharp) UnityEditor SerializedProperty.DuplicateCommand - 4 examples found. These are the top rated real world C# (CSharp) examples of UnityEditor.SerializedProperty.DuplicateCommand extracted from open source projects. You can rate examples to help us improve the quality of examples. WebDec 20, 2024 · GUIUtility. ExitGUI (); } Event ev = Event. current; EditorGUILayout. LabelField ( "This will find all materials that point to 'Remap From' and remap them to 'Remap To'. If 'Remap From' is empty, all materials will be remapped to 'Remap To'.", EditorStyles. wordWrappedLabel ); scrollPos = EditorGUILayout. BeginScrollView ( … WebWithin your custom editor script, save the component you want to destroy to a private static variable Set the hide flags (I just used (HideFlags)int.MaxValue) Then, at the top of your OnInspectorGUI function, add a check to delete the component if it's not null. That will force a deletion the following frame, and you won't see the exception. summary of what happened